// Mine-imator language file
language: English
translator: David
forversion: 1.0.0 Demo 5
lastchange: 2014.08.03

startupcaption: Startup screen
startuplite: LITE
startupfull: FULL
startupversion: %1 version %2, released %3
startupcredits1: Textures by 
startupcredits1tip: Click to visit Mojang's site.
startupcredits2: , icons by 
startupcredits2tip: Click to visit Voxelizer's profile.
startupcredits3: , everything else by 
startupcredits3tip: Click to visit David's site.
startupnewproject: New project
startupnewprojecttip: Create a new project.
startupopenproject: Open project
startupopenprojecttip: Open an existing project.
startupwebsite: Website
startupwebsitetip: Visit the Mine-imator website.
startupforums: Forums
startupforumstip: Visit the Mine-imator forums.
startupupgrade: Upgrade
startupupgradetip: Unlock all the features by upgrading to Full (free).

newprojectcaption: New project
newprojectname: Name
newprojectnametip: Enter the name of the project.#(This can be changed later)
newprojectnamedefault: New Project
newprojectauthor: Author
newprojectauthortip: Enter the author of the project.#(This can be empty and changed later)
newprojectdescription: Description
newprojectdescriptiontip: Enter a description of the project.#(This can be empty and changed later)
newprojectfolder: Folder
newprojectfoldertip: Enter the name of the folder to put all the resources in.
newprojectcreate: Create
newprojectcreatetip: Create a new project.
newprojectcancel: Cancel
newprojectcanceltip: Stop creating a new project and close this popup.
newprojectfailexists: The chosen folder already exists. Change it to something else.
newprojectfailexistscaption: New project error
newprojectfailinvalid: Please enter an unique valid folder name.
newprojectfailinvalidcaption: New project error

openprojectfailzip: No Mine-imator project could be found in this archive.
openprojectfailzipcaption: Open project error
openprojectfailnewer: This project was made using a newer version of Mine-imator. Update the program to load it.
openprojectfailnewercaption: Open project error
openparticlesfailzip: No particle file could be found in this archive.
openparticlesfailzipcaption: Import particles error
openparticlesfailnewer: These particles were made using a newer version of Mine-imator. Update the program to import them.
openparticlesfailnewercaption: Import particles error
openassetfailzip: No valid file could be found in this archive.
openassetfailzipcaption: Import object error
openassetfailnewer: This file was made using a newer version of Mine-imator. Update the program to import it.
openassetfailnewercaption: Import object error

filedialogsavemovieavi: AVI files
filedialogsavemovieavicaption: Save movie
filedialogsavemoviepng: PNG images
filedialogsavemoviepngcaption: Save image sequence
filedialogsaveimage: PNG images
filedialogsaveimagecaption: Save image
filedialogsaveparticles: Particle files
filedialogsaveparticlescaption: Save particle creator
filedialogsaveobject: Object files
filedialogsaveobjectcaption: Save selected objects
filedialogsavecolor: Color files
filedialogsavecolorcaption: Export colors
filedialogsavescenery: Minecraft scenery
filedialogsavescenerycaption: Export Minecraft scenery
filedialogopenimage: PNG images
filedialogopenimagecaption: Open image
filedialogopenimageorpack: PNG images or Minecraft resource packs
filedialogopenimageorpackcaption: Open image or resource pack
filedialogopenpack: Minecraft resource packs
filedialogopenpackcaption: Open resource pack
filedialogopenproject: Mine-imator projects
filedialogopenbackup: Mine-imator project backups
filedialogopenprojectcaption: Open project
filedialogopenscenery: Minecraft scenery
filedialogopenscenerycaption: Open Minecraft scenery
filedialogopenparticles: Particle files
filedialogopenparticlecaption: Open particle creator
filedialogopenfont: Font files
filedialogopenfontcaption: Open font
filedialogopenasset: Valid files
filedialogopenassetcaption: Import asset
filedialogopenlanguage: Language files
filedialogopenlanguagecaption: Load language
filedialogopencolor: Color files
filadialogopencolorcaption: Import colors

toolbenchtip: Click to open the workbench.
toolnewprojecttip: Create a new project.
toolopenprojecttip: Open an existing project.
toolsaveprojecttip: Save the current project.
toolsaveprojectastip: Save the current project as a new copy.
toolexportmovietip: Export the animation into an .avi movie file.
toolexportimagetip: Export the current frame into a .png image file.
toolopenfoldertip: Open the project folder.
toolimportassettip: Import an asset (object, particle, project, schematic or image) into the animation.
toolaspectratiotip: Match the aspect ratio of the exported video/screenshot.
toolviewsecondtip: Activate the second view for cameras.
toolsettingstip: Open the settings.
toolwebsitetip: Visit the Mine-imator website.
toolforumstip: Visit the Mine-imator forums.
toolundotip: Undo the latest action.
toolredotip: Redo the latest undo.
toollighting: Toggle lighting and fog in the scene.
toolparticles: Toggle particles in the scene.
toolhighquality: Render the scene in High Quality mode, activating shadows, depth of field, anti-aliasing and other effects for added realism.

workbench: Workbench
workbenchinfo: Click or double click the thing you want to create.
workbenchchar: Create a player or mob and animate each body part.
workbenchscenery: Create a piece of Minecraft terrain from a world or .schematic file.
workbenchitem: Create an item, such as a sword, pickaxe or potion.
workbenchblock: Create a single block from Minecraft.
workbenchspblock: Create a block with several movable parts.
workbenchcamera: Create a camera the animation is seen through.
workbenchbodypart: Create a single part from a mob or special block.
workbenchparticles: Create a particle spawner for various effects.
workbenchpointlight: Create a light that shines in all directions.
workbenchspotlight: Create a light that shines up a circle shaped spot.
workbenchtext: Create a piece of text.
workbenchbackground: Modify the background settings during the animation.
workbenchcube: Create a cube.
workbenchsphere: Create a sphere.
workbenchcone: Create a cone.
workbenchcylinder: Create a cylinder.
workbenchsurface: Create a flat surface.
workbenchfolder: Create a folder on the timeline.

tabprojectproperties: Project properties
tabtimeline: Timeline
tabcharselect: Character select for %1
tabblockselect: Block select for %1
tabitemselect: Item select for %1
tabbodypartselect: Body part select for %1
tabparticleeditor: Particle editor for %1
tabgroundselect: Ground select
tabtimelineproperties: %1 properties
tabtimelineframe: Frame %1 for %2
tabsettings: Settings

listbrowse: Browse...
listnone: None
metertip: (Right click: Reset, Click value: Manual input)
circlemetertip: (Right click: Reset, Click value: Manual input)
circlemeterskytip: (Right click: Reset)
dragvaluetip: (Click and drag: Change, Right click: Reset,#Click: Manual input)
tipshortcut: Shortcut
keycontroltip: (Click: Change key, Right click: Reset)
keycontrolpress: Press a key...
keyleft: Left
keyright: Right
keyup: Up
keydown: Down
keyenter: Enter
keyescape: Escape
keyspace: Space
keyshift: Shift
keyleftshift: Left shift
keyrightshift: Right shift
keyalt: Alt
keyleftalt: Left alt
keyrightalt: Right alt
keycontrol: Ctrl
keyleftcontrol: Left control
keyrightcontrol: Right control
keybackspace: Backspace
keytab: Tab
keyhome: Home
keyend: End
keydelete: Delete
keyinsert: Insert
keypageup: Page up
keypagedown: Page down
keypause: Pause
keyprintscreen: Printscreen

columntip: (Click to sort)
columnlibname: Name
columnlibnametip: The name of the template.
columnlibtype: Type
columnlibtypetip: The type of the template.
columnlibcount: Use count
columnlibcounttip: How many times this template is used in the project.
columncharselname: Name
columncharselnametip: The name of the mob.
columnblockselid: ID
columnblockselidtip: The ID (identifier) of the block
columnblockselname: Name
columnblockselnametip: The name of the block.
columnspblockselname: Name
columnspblockselnametip: The name of the block.
columnbodypartcharselname: Name
columnbodypartselname: Name
columnbodypartselnametip: The name of the part.
columnparticleeditortypename: Name
columnparticleeditortypenametip: The name of the particle type.
columnparticleeditortypekind: Kind
columnparticleeditortypekindtip: The kind of the particle type.
columnparticleeditortyperate: Spawn rate
columnparticleeditortyperatetip: The spawn rate of the particle type compared to all the others.
columnresname: Name
columnresnametip: The name of the resource
columnrestype: Type
columnrestypetip: The type of the resource.
columnrescount: Use count
columnrescounttip: The amount of times this resource is used throughout the project.
listsearch: Search...
listsearchtip: Filter the list by entering a specific keyword.

librarychar: Character
libraryscenery: Scenery
libraryitem: Item
libraryblock: Block
libraryspblock: Special block
librarybodypart: Body part
libraryparticles: Particle creator
librarytext: Text
librarycube: Cube
librarysphere: Sphere
librarycone: Cone
librarycylinder: Cylinder
librarysurface: Surface

timelinecamera: Camera
timelinepointlight: Point light
timelinespotlight: Spot light
timelinebackground: Background
timelinefolder: Folder

resourcespack: Resource pack
resourcesskin: Skin
resourcesdownloadskin: Downloaded skin
resourcesitem: Item sheet
resourcesblock: Block sheet
resourcesscenery: Scenery
resourcestexture: Texture
resourcesparticles: Particle sheet
resourcesfont: Font

characterhuman: Human
characterzombie: Zombie
characterskeleton: Skeleton
charactercreeper: Creeper
characterspider: Spider
characterenderman: Enderman
characterslime: Slime
characterghast: Ghast
characterzombiepigman: Zombie pigman
characterchicken: Chicken
charactercow: Cow
charactermooshroom: Mooshroom
characterpig: Pig
charactersheep: Sheep
charactersquid: Squid
charactervillager: Villager
characterocelot: Ocelot
characterwolf: Wolf
characterirongolem: Iron golem
charactersnowman: Snowman
charactersilverfish: Silverfish
characterbat: Bat
characterzombievillager: Zombie villager
characterwitch: Witch
charactercavespider: Cave spider
characterwitherskeleton: Wither skeleton
characterwither: Wither
characterblaze: Blaze
charactermagmacube: Magma cube
characterhorse: Horse
characterdonkey: Donkey
characterenderdragon: Ender dragon
characterpartbody: Body
characterpartrightarm: Right arm
characterpartleftarm: Left arm
characterpartrightleg: Right leg
characterpartleftleg: Left leg
characterparthead: Head
characterparthat: Hat
characterpartrightfrontfoot: Right front foot
characterpartleftfrontfoot: Left front foot
characterpartrightbackfoot: Right back foot
characterpartleftbackfoot: Left back foot
characterpartleg: Leg
characterpartmouth: Mouth
characterparttentacle: Tentacle
characterpartrightwing: Right wing
characterpartleftwing: Left wing
characterpartrightfrontleg: Right front leg
characterpartleftfrontleg: Left front leg
characterpartrightbackleg: Right back leg
characterpartleftbackleg: Left back leg
characterpartarms: Arms
characterpartnose: Nose
characterparttail: Tail
characterpartbodylower: Body lower
characterpartbodyupper: Body upper
characterpartlefthead: Left head
characterpartmiddlehead: Middle head
characterpartrighthead: Right head
characterpartrodsupper: Rods upper
characterpartrod: Rod
characterpartrodsmiddle: Rods middle
characterpartrodslower: Rods lower
characterpartslice: Slice
characterpartneck: Neck
characterpartrightear: Right ear
characterpartleftear: Left ear
characterpartmouthupper: Mouth upper
characterpartmouthlower: Mouth lower
characterpartsaddle: Saddle
characterpartstirrup: Stirrup
characterparthalter: Halter
characterpartchests: Chests
characterpartrightrein: Right rein
characterpartleftrein: Left rein
characterpartrighthand: Right hand
characterpartlefthand: Left hand
characterpartrightfoot: Right foot
characterpartleftfoot: Left foot

blockcolorwhite: White
blockcolororange: Orange
blockcolormagenta: Magenta
blockcolorlightblue: Light blue
blockcoloryellow: Yellow
blockcolorlime: Lime
blockcolorpink: Pink
blockcolorgray: Gray
blockcolorlightgray: Light gray
blockcolorcyan: Cyan
blockcolorpurple: Purple
blockcolorblue: Blue
blockcolorbrown: Brown
blockcolorgreen: Green
blockcolorred: Red
blockcolorblack: Black
blockstone: Stone
blockgrass: Grass
blockdirt: Dirt
blockcobblestone: Cobblestone
blockwoodplanks: Wood planks
blocksapling: Sapling
blockadminium: Adminium
blockflowingwater: Flowing water
blockstationarywater: Stationary water
blockflowinglava: Flowing lava
blockstationarylava: Stationary lava
blocksand: Sand
blockgravel: Gravel
blockgoldore: Gold ore
blockironore: Iron ore
blockcoalore: Coal ore
blockwood: Wood
blockleaves: Leaves
blocksponge: Sponge
blockglass: Glass
blocklapislazuliore: Lapis lazuli ore
blocklapislazuliblock: Lapis lazuli olock
blockdispenser: Dispenser
blocksandstone: Sandstone
blocknoteblock: Note block
blockbed: Bed
blockpoweredrail: Powered rail
blockdetectorrail: Detector rail
blockstickypiston: Sticky piston
blockcobweb: Cobweb
blocktallgrass: Tall grass
blockdeadbush: Dead bush
blockpiston: Piston
blockwool: %1 wool
blockdandelion: Dandelion
blockpoppy: Poppy
blockblueorchid: Blue orchid
blockallium: Allium
blockazurebluet: Azure bluet
blockredtulip: Red tulip
blockorangetulip: Orange tulip
blockwhitetulip: White tulip
blockpinktulip: Pink tulip
blockoxeyedaisy: Oxeye daisy
blockbrownmushroom: Brown mushroom
blockredmushroom: Red mushroom
blockblockofgold: Block of gold
blockblockofiron: Block of iron
blockdoublestoneslab: Double stone slab
blockdoublesandstoneslab: Double sandstone slab
blockdoublewoodenslab: Double wooden slab
blockdoublecobblestoneslb: Double cobblestone slab
blockdoublebrickslab: Double brick slab
blockdoublestonebrickslab: Double stone brick slab
blockdoublenetherbrickslab: Double nether brick slab
blockdoublequartzslab: Double quartz slab
blockstoneslab: Stone slab
blocksandstoneslab: Sandstone slab
blockwoodenslab: Wooden slab
blockcobblestoneslb: Cobblestone slab
blockbrickslab: Brick slab
blockstonebrickslab: Stone brick slab
blocknetherbrickslab: Nether brick slab
blockquartzslab: Quartz slab
blockbrickblock: Brick block
blocktnt: TNT
blockbookshelf: Bookshelf
blockmossstone: Moss stone
blockobsidian: Obsidian
blocktorch: Torch
blockfire: Fire
blockmobspawner: Mob spawner
blockwoodenstairs: Wooden stairs
blockchest: Chest
blockredstonewire: Redstone wire
blockdiamondore: Diamond ore
blockblockofdiamond: Block of diamond
blockcraftingtable: Crafting table
blockwheatseeds: Wheat seeds
blockfarmland: Farmland
blockfurnace: Furnace
blockburningfurnace: Burning furnace
blocksignpost: Sign post
blockwoodendoor: Wooden door
blockladders: Ladders
blockrails: Rails
blockcobblestonestairs: Cobblestone stairs
blockwallsign: Wall sign
blocklever: Lever
blockstonepressureplate: Stone pressure plate
blockirondoor: Iron door
blockwoodenpressureplate: Wooden pressure plate
blockredstoneore: Redstone ore
blockglowingredstoneore: Glowing redstone ore
blockredstonetorchoff: Redstone torch (off)
blockredstonetorchon: Redstone torch (on)
blockstonebutton: Stone button
blocksnow: Snow
blockice: Ice
blocksnowblock: Snow block
blockcactus: Cactus
blockclayblock: Clay block
blocksugarcane: Sugar cane
blockjukebox: Jukebox
blockfence: Fence
blockpumpkin: Pumpkin
blocknetherrack: Netherrack
blocksoulsand: Soul sand
blockglowstoneblock: Glowstone block
blockportal: Portal
blockjackolantern: Jack-o-lantern
blockcakeblock: Cake block
blockredstonerepeateroff: Redstone repeater (off)
blockredstonerepeateron: Redstone repeater (on)
blockstainedglass: %1 stained glass
blocktrapdoor: Trapdoor
blockhiddensilverfish: Hidden silverfish
blockstonebricks: Stone bricks
blockhugebrownmushroom: Huge brown mushroom
blockhugeredmushroom: Huge red mushroom
blockironbars: Iron bars
blockglasspane: Glass pane
blockmelon: Melon
blockpumpkinstem: Pumpkin stem
blockmelonstem: Melon stem
blockvines: Vines
blockfencegate: Fence gate
blockbrickstairs: Brick stairs
blockstonebrickstairs: Stone brick stairs
blockmycelium: Mycelium
blocklilypad: Lily pad
blocknetherbrick: Nether brick
blocknetherbrickfence: Nether brick fence
blocknetherbrickstairs: Nether brick stairs
blocknetherwart: Nether wart
blockenchantmenttable: Enchantment table
blockbrewingstand: Brewing stand
blockcauldron: Cauldron
blockendportal: End portal
blockendportalframe: End portal frame
blockendstone: End stone
blockdragonegg: Dragon egg
blockredstonelampoff: Redstone lamp (off)
blockredstonelampon: Redstone lamp (on)
blockwoodendoubleslab: Wooden double slab
blockwoodenslab: Wooden slab
blockcocoaplant: Cocoa plant
blocksandstonestairs: Sandstone stairs
blockemeraldore: Emerald ore
blockenderchest: Ender chest
blocktripwirehook: Tripwire hook
blocktripwire: Tripwire
blockblockofemerald: Block of emerald
blocksprucewoodstairs: Spruce wood stairs
blockbirchwoodstairs: Birch wood stairs
blockjunglewoodstairs: Jungle wood stairs
blockcommandblock: Command block
blockbeacon: Beacon
blockcobblestonewall: Cobblestone wall
blockflowerpot: Flower pot
blockcarrots: Carrots
blockpotatoes: Potatoes
blockwoodenbutton: Wooden button
blockanvil: Anvil
blocktrappedchest: Trapped chest
blockweightedpressureplatelight: Weighted pressure plate (light)
blockweightedpressureplateheavy: Weighted pressure plate (heavy)
blockredstonecomparatoroff: Redstone comparator (off)
blockredstonecomparatoron: Redstone comparator (on)
blockdaylightsensor: Daylight sensor
blockblockofredstone: Block of redstone
blocknetherquartzore: Nether quartz ore
blockhopper: Hopper
blockblockofquartz: Block of quartz
blockquartzstairs: Quartz stairs
blockactivatorrail: Activator rail
blockdropper: Dropper
blockstainedhardenedclay: %1 stained hardened clay
blockstainedglasspane: %1 stained glass pane
blockleavesacaciadarkoak: Leaves (Acacia/Dark oak)
blockwoodacaciadarkoak: Wood (Acacia/Dark oak)
blockacaciastairs: Acacia stairs
blockdarkoakstairs: Dark oak stairs
blockhayblock: Hay block
blockcarpet: %1 carpet
blockhardenedclay: Hardened clay
blockblockofcoal: Block of coal
blockpackedice: Packed ice
blockdoubleplant: Double plant

specialblockchest: Chest
specialblocklargechest: Large chest
specialblocklever: Lever
specialblockpiston: Piston
specialblockstickypiston: Sticky piston
specialblockarrow: Arrow
specialblockboat: Boat
specialblockminecart: Minecart
specialblockenchantmenttable: Enchantment table
specialblocksignpost: Sign post
specialblockwallsign: Wall sign
specialblockwoodendoor: Wooden door
specialblockirondoor: Iron door
specialblocktrapdoor: Trapdoor
specialblockendercrystal: Ender crystal
specialblockcamera: Camera
specialblockpartbottom: Bottom
specialblockparttop: Top
specialblockpartstone: Stone
specialblockparthandle: Handle
specialblockpartextension: Extension
specialblockpartarrow: Arrow
specialblockpartboat: Boat
specialblockpartminecart: Minecart
specialblockparttable: Table
specialblockpartbook: Book
specialblockpartbookrighthalf: Book right half
specialblockpartbooklefthalf: Book left half
specialblockpartbookrightpages: Book right pages
specialblockpartbookleftpages: Book left pages
specialblockpartbookrightleaf: Book right leaf
specialblockpartbookleftleaf: Book left leaf
specialblockpartsignpost: Sign post
specialblockpartwallsign: Wall sign
specialblockpartdoor: Door
specialblockpartbase: Base
specialblockpartblock: Block
specialblockpartframe: Frame
specialblockpartstand: Stand
specialblockpartcamera: Camera

project: Project
projecttip: Change information about the opened project and playback speed.
projectname: Name
projectnametip: Enter a name for your project.
projectauthor: Author
projectauthortip: Enter the author of the project.
projectdescription: Description
projectdescriptiontip: Enter a decription of the project.
projectfolder: Folder
projectfolderopen: Open
projectfolderopentip: Open the folder of the project in the explorer.
projectvideosize: Size
projectvideosizetip: Choose the size of exported videos and screenshots.
projectvideosizecustom: Custom
projectvideosizecustomwidth: Width
projectvideosizecustomwidthtip: Enter the width (in pixels) of exported videos and screenshots.
projectvideosizecustomheight: Height
projectvideosizecustomheighttip: Enter the height (in pixels) of exported videos and screenshots.
projectvideosizecustomkeepaspectratio: Keep aspect ratio
projectvideosizecustomkeepaspectratiotip: The width/height ratio will remain the same, regardless of video size.
projecttempo: Tempo
projecttempotip: The playback speed of the animation, measured in the amount of keyframes passed by the marker in one second.

library: Library
librarytip: Here you can find re-usable templates for the objects in your project.
librarynewtip: Create a new template.
libraryanimatetip: Create a new instance of this template in the timeline.
libraryremovetip: Remove the selected template and all objects associated with it.
libraryduplicatetip: Duplicate the given template.
libraryname: Name
librarynametip: Enter a name for this template.
librarycharmodel: Model
libraryspblockmodel: Block
librarycharmodelchange: Change
librarycharmodelchangetip: Change the character model to any mob from Minecraft.
librarycharskin: Skin
librarycharskintip: Change the skin of the character.
librarycharskindownload: Download from Minecraft user...
libraryspblocktex: Texture
libraryspblocktextip: Change the texture of the block.
libraryscenery: Scenery
libraryscenerytip: Load Minecraft terrain from a world or file.
librarysceneryimport: Import from world...
libraryblocktex: Texture
libraryblocktextip: Load texture from a resource pack or image.
libraryblockchange: Change
libraryblockchangetip: Change the block to anything available in Minecraft.
libraryitemchange: Change
libraryitemchangetip: Change the item image.
libraryitemtex: Image
libraryitemtextip: Choose a new grid of items from an image to use.
libraryitem3d: 3D item
libraryitem3dtip: Whether this is a flat or thick item.
libraryitemfacecamera: Face camera
libraryitemfacecameratip: Whether this item always faces the camera.
libraryitembounce: Bounce
libraryitembouncetip: Whether this item bounces up and down like in Minecraft.
librarybodypartof: %1 of %2
librarybodypartchange: Change
librarybodypartchangetip: Change the character model or body part.
librarybodypartskin: Texture
librarybodypartskintip: Change the skin or texture the part uses.
libraryrepeattoggle: Repeat
libraryrepeattoggletip: Activate repeating in any direction.
libraryrepeatx: X
libraryrepeatxtip: The number of times the block or scenery should appear across the X axis.
libraryrepeaty: Y
libraryrepeatytip: The number of times the block or scenery should appear across the Y axis.
libraryrepeatz: Z
libraryrepeatztip: The number of times the block or scenery should appear across the Z axis.
libraryparticleeditoropen: Open editor
libraryparticleeditoropentip: Open the particle editor.
librarytextfont: Font
librarytextfonttip: Change the font used, to the regular Minecraft or from a TrueType font file (.ttf).
librarytextfacecamera: Face camera
librarytextfacecameratip: Whether the text will always face the camera.
libraryshapetex: Texture
libraryshapetextip: Change the texture to nothing, an image or a camera.
libraryshapetexhrepeat: Texture horizontal repeat
libraryshapetexhrepeattip: How many times the chosen texture should appear horizontally.
libraryshapetexvrepeat: Texture vertical repeat
libraryshapetexvrepeattip: How many times the chosen texture should appear vertically.
libraryshapetexhmirror: Mirror horizontally
libraryshapetexhmirrortip: Whether the texture should be flipped horizontally.
libraryshapetexvmirror: Mirror vertically
libraryshapetexvmirrortip: Whether the texture should be flipped vertically.
libraryshapeinvert: Invert
libraryshapeinverttip: Whether the shape should face outwards or inwards.
libraryshapedetail: Detail
libraryshapedetailtip: Choose the smoothness of the shape.
libraryeditcharmodel: Character model
libraryeditblock: Block
libraryedititem: Item
libraryeditmodel: Model
libraryeditbodypart: Body part
libraryeditok: OK
libraryeditoktip: Close this window.
blockselectdata: Data
blockselectdatatip: Change to a different variation of this block.

timelineplaytip: Play/Pause the animation from the marker's position.#(%1: Play from marker)#(%2: Play from beginning)
timelinestoptip: Stop playing the animation.
timelinerepeattip: Repeat the animation after the marker passes the final keyframe.
transitionlinear: Linear
transitioninstant: Instant
transitioneaseinquad: Ease in (quadratic)
transitioneaseoutquad: Ease out (quadratic)
transitioneaseinoutquad: Ease in and out (quadratic)
transitioneaseincubic: Ease in (cubic)
transitioneaseoutcubic: Ease out (cubic)
transitioneaseinoutcubic: Ease in and out (cubic)
transitioneaseinquart: Ease in (quart)
transitioneaseoutquart: Ease out (quart)
transitioneaseinoutquart: Ease in and out (quart)
transitioneaseinquint: Ease in (quint)
transitioneaseoutquint: Ease out (quint)
transitioneaseinoutquint: Ease in and out (quint)
transitioneaseinsine: Ease in (sine)
transitioneaseoutsine: Ease out (sine)
transitioneaseinoutsine: Ease in and out (sine)
transitioneaseinexpo: Ease in (exponential)
transitioneaseoutexpo: Ease out (exponential)
transitioneaseinoutexpo: Ease in and out (exponential)
transitioneaseincirc: Ease in (circular)
transitioneaseoutcirc: Ease out (circular)
transitioneaseinoutcirc: Ease in and out (circular)
transitioneaseinelastic: Ease in (elastic)
transitioneaseoutelastic: Ease out (elastic)
transitioneaseinoutelastic: Ease in and out (elastic)
transitioneaseinback: Ease in (back)
transitioneaseoutback: Ease out (back)
transitioneaseinoutback: Ease in and out (back)
transitioneaseinbounce: Ease in (bounce)
transitioneaseoutbounce: Ease out (bounce)
transitioneaseinoutbounce: Ease in and out (bounce)

particleeditorspawn: Spawn
particleeditorspawntip: Activate the selected particle spawners.
particleeditorcount: Particles: %1
particleeditorcounttip: The number of particles in the world.
particleeditorclear: Clear
particleeditorcleartip: Remove all particles from the world.
particleeditorimporttip: Import an exported particle creator.
particleeditorexporttip: Save the particle creator into a file.
particleeditorcreator: Creator
particleeditorcreatortip: Change settings about the particle creator.
particleeditorspawnconstant: Spawn constantly
particleeditorspawnconstanttip: Whether the spawner will constantly spawn particles.
particleeditorspawnamount: Spawn
particleeditorspawnamounttip: Choose the amount of particles to spawn.
particleeditorspawnregion: Spawn in a region around creator
particleeditorspawnregiontip: Whether the particles should spawn randomly in a region around the creator, rather than at a single point. (Highlighted in white)
particleeditorspawnregiontype: Region type
particleeditorspawnregiontypetip: Choose the shape of the area that particles should spawn in.
particleeditorspawnregiontypesphere: Sphere
particleeditorspawnregiontypecube: Cube
particleeditorspawnregiontypebox: Box
particleeditorspawnregionsphereradius: Radius
particleeditorspawnregionsphereradiustip: Choose the radius of the spawning sphere.
particleeditorspawnregioncubesize: Size
particleeditorspawnregioncubesizetip: Choose the size of the spawning cube.
particleeditorspawnregionboxxsize: X size
particleeditorspawnregionboxxsizetip: Choose the size of the spawning box along the X axis.
particleeditorspawnregionboxysize: Y size
particleeditorspawnregionboxysizetip: Choose the size of the spawning box along the Y axis.
particleeditorspawnregionboxzsize: Z size
particleeditorspawnregionboxzsizetip: Choose the size of the spawning box along the Z axis.
particleeditorboundingbox: Bounding box
particleeditorboundingboxtypenone: None
particleeditorboundingboxtypenonetip: The particles won't be restricted by anything.
particleeditorboundingboxtypeground: Ground
particleeditorboundingboxtypegroundtip: The particles won't be able to travel beneath the ground.
particleeditorboundingboxgroundz: Ground Z
particleeditorboundingboxgroundztip: The Z level of the bounding box.
particleeditorboundingboxtypespawn: Spawn region
particleeditorboundingboxtypespawntip: The particles can't travel beyond the spawning area. (Highlighted in red)
particleeditorboundingboxtypecustom: Custom
particleeditorboundingboxtypecustomtip: The particles can't travel beyond a custom sized box. (Highlighted in red)
particleeditorboundingboxcustomxstart: X start
particleeditorboundingboxcustomxstarttip: X start position of the bounding box.
particleeditorboundingboxcustomystart: Y start
particleeditorboundingboxcustomystarttip: Y start position of the bounding box.
particleeditorboundingboxcustomzstart: Z start
particleeditorboundingboxcustomzstarttip: Z start position of the bounding box.
particleeditorboundingboxcustomxend: X end
particleeditorboundingboxcustomxendtip: X end position of the bounding box.
particleeditorboundingboxcustomyend: Y end
particleeditorboundingboxcustomyendtip: Y end position of the bounding box.
particleeditorboundingboxcustomzend: Z end
particleeditorboundingboxcustomzendtip: Z end position of the bounding box.
particleeditorboundingboxrelative: Relative to creator
particleeditorboundingboxrelativetip: The bounding box will be moved together with the creator.
particleeditordestroy: Destroy particles...
particleeditordestroyatanimationfinish: When animation is finished
particleeditordestroyatanimationfinishtip: Sprite particles will be destroyed when their animation ends (if they stop at animation end.)
particleeditordestroyatamount: If amount of particles exceed...
particleeditordestroyatamounttip: Particles will be destroyed if the total amount of particles by this creator exceeds a number.
particleeditordestroyatamountval:
particleeditordestroyatamountvaltip: The maximum number of particles.
particleeditordestroyattimetoggle: At a time after spawn...
particleeditordestroyattimetoggletip: Particles will be destroyed after an amount of time since creation.
particleeditordestroyattime: After
particleeditordestroyattimetip: The amount of time after which particles are destroyed.
particleeditordestroyattimeisrandom: Random
particleeditordestroyattimeisrandomtip: Use a random value.
particleeditordestroyattimerandom: to
particleeditordestroyattimerandomtip: The amount of time after which particles are destroyed.
particleeditortypes: Types
particleeditortypestip: Manage the different types of particles emitted by the creator.
particleeditortypeaddtip: Add a new particle type to this spawner.
particleeditortyperemovetip: Remove the selected particle type.
particleeditortypeduplicatetip: Duplicate the selected particle type.
particleeditortyperandom: Random
particleeditortyperandomtip: Use a random value for each particle.
particleeditortypedefault: Particle %1
particleeditortypename: Name
particleeditortypenametip: The name of this particle type.
particleeditortypespawnrate: Spawn rate
particleeditortypespawnratetip: The rate at which this particle spawns, in percent of the amount chosen under Creator.
particleeditortypelib: Kind
particleeditortypelibtip: Select whether the particle type is a sprite or an object from the library.
particleeditortypetext: Text
particleeditortypetexttip: The text to use for particles.
particleeditortypetextsample: Sample text
particleeditortypesprite: Sprite
particleeditortypespritetex: Texture
particleeditortypespritetextip: Choose the image or resource pack to get the sprite sheet from.
particleeditortypespriteteximage: Image
particleeditortypespriteteximage1: Sheet 1
particleeditortypespriteteximage1tip: Choose the first particle sheet of the pack (general).
particleeditortypespriteteximage2: Sheet 2
particleeditortypespriteteximage2tip: Choose the second particle sheet of the pack (explosions).
particleeditortypespriteframestip: Click and drag to choose the start and ending frame of the sprite animation.
particleeditortypespriteframewidth: Frame width
particleeditortypespriteframewidthtip: The width of each frame in the sprite animation, in pixels.
particleeditortypespriteframeheight: Height
particleeditortypespriteframeheighttip: The height of each frame in the sprite animation, in pixels.
particleeditortypespriteframestart: Start frame
particleeditortypespriteframestarttip: The start frame of the animation, where 0 is the top-left corner. Increases horizontally.
particleeditortypespriteframeend: End frame
particleeditortypespriteframeendtip: The end frame of the animation, where 0 is the top-left corner. Increases horizontally.
particleeditortypespriteanimationspeed: Animation speed
particleeditortypespriteanimationspeedtip: The speed of the sprite animation.#(Frames per second)
particleeditortypespriteanimationspeedisrandom: Random
particleeditortypespriteanimationspeedrandom: to
particleeditortypespriteanimationspeedrandomtip: The speed of the sprite animation.#(Frames per second)
particleeditortypespriteanimationonend: On animation end...
particleeditortypespriteanimationonendstop: Stop
particleeditortypespriteanimationonendstoptip: Stop the sprite animation when the final frame is reached.
particleeditortypespriteanimationonendloop: Loop
particleeditortypespriteanimationonendlooptip: Restart the sprite animation when the final frame is reached.
particleeditortypespriteanimationonendreverse: Reverse
particleeditortypespriteanimationonendreversetip: Reverse the sprite animation when the final frame is reached.
particleeditortypespriteanimationpreview: Preview
particleeditortypespriteanimationpreviewtip: Shows a preview of the selected sprite animation.
particleeditortypespeedextend: Speed:
particleeditortypespeedextendtip: Modify the speed of each particle.#(Click to extend)
particleeditortypexyzspeed: Initial XYZ
particleeditortypexyzspeedtip: The initial speed in all directions.
particleeditortypexyzspeedrandom: to
particleeditortypexyzspeedrandomtip: The initial speed in all directions.
particleeditortypexspeed: Initial X
particleeditortypexspeedtip: The initial speed along the X axis.
particleeditortypexspeedrandom: to
particleeditortypexspeedrandomtip: The initial speed along the X axis.
particleeditortypeyspeed: Initial Y
particleeditortypeyspeedtip: The initial speed along the Y axis.
particleeditortypeyspeedrandom: to
particleeditortypeyspeedrandomtip: The initial speed along the Y axis.
particleeditortypezspeed: Initial Z
particleeditortypezspeedtip: The initial speed along the Z axis.
particleeditortypezspeedrandom: to
particleeditortypezspeedrandomtip: The initial speed along the Z axis.
particleeditortypexyzspeedadd: Add XYZ
particleeditortypexyzspeedaddtip: The acceleration in all directions.
particleeditortypexyzspeedaddrandom: to
particleeditortypexyzspeedaddrandomtip: The acceleration in all directions.
particleeditortypexspeedadd: Add X
particleeditortypexspeedaddtip: The acceleration along the X axis.
particleeditortypexspeedaddrandom: to
particleeditortypexspeedaddrandomtip: The acceleration along the X axis.
particleeditortypeyspeedadd: Add Y
particleeditortypeyspeedaddtip: The acceleration along the Y axis.
particleeditortypeyspeedaddrandom: to
particleeditortypeyspeedaddrandomtip: The acceleration along the Y axis.
particleeditortypezspeedadd: Add Z
particleeditortypezspeedaddtip: The acceleration along the Z axis.
particleeditortypezspeedaddrandom: to
particleeditortypezspeedaddrandomtip: The acceleration along the Z axis.
particleeditortypexyzspeedmul: Multiply XYZ
particleeditortypexyzspeedmultip: The speed multiplier in all directions.
particleeditortypexyzspeedmulrandom: to
particleeditortypexyzspeedmulrandomtip: The speed multiplier in all directions.
particleeditortypexspeedmul: Multiply X
particleeditortypexspeedmultip: The speed multiplier along the X axis.
particleeditortypexspeedmulrandom: to
particleeditortypexspeedmulrandomtip: The speed multiplier along the X axis.
particleeditortypeyspeedmul: Multiply Y
particleeditortypeyspeedmultip: The speed multiplier along the Y axis.
particleeditortypeyspeedmulrandom: to
particleeditortypeyspeedmulrandomtip: The speed multiplier along the Y axis.
particleeditortypezspeedmul: Multiply Z
particleeditortypezspeedmultip: The speed multiplier along the Z axis.
particleeditortypezspeedmulrandom: to
particleeditortypezspeedmulrandomtip: The speed multiplier along the Z axis.
particleeditortyperotationextend: Rotation:
particleeditortyperotationextendtip: Modify the rotation of each particle.#(Click to extend)
particleeditortypexyzrotation: Initial XYZ
particleeditortypexyzrotationtip: The initial rotation in all directions.
particleeditortypexyzrotationrandom: to
particleeditortypexyzrotationrandomtip: The initial rotation in all directions.
particleeditortypexrotation: Initial X
particleeditortypexrotationtip: The initial rotation along the X axis.
particleeditortypexrotationrandom: to
particleeditortypexrotationrandomtip: The initial rotation along the X axis.
particleeditortypeyrotation: Initial Y
particleeditortypeyrotationtip: The initial rotation along the Y axis.
particleeditortypeyrotationrandom: to
particleeditortypeyrotationrandomtip: The initial rotation along the Y axis.
particleeditortypezrotation: Initial Z
particleeditortypezrotationtip: The initial rotation along the Z axis.
particleeditortypezrotationrandom: to
particleeditortypezrotationrandomtip: The initial rotation along the Z axis.
particleeditortyperotationspeedextend: Rotation speed:
particleeditortyperotationspeedextendtip: Modify the rotation speed of each particle.#(Click to extend)
particleeditortypexyzrotationspeed: Initial XYZ
particleeditortypexyzrotationspeedtip: The initial rotation speed in all directions.
particleeditortypexyzrotationspeedrandom: to
particleeditortypexyzrotationspeedrandomtip: The initial rotation speed in all directions.
particleeditortypexrotationspeed: Initial X
particleeditortypexrotationspeedtip: The initial rotation speed along the X axis.
particleeditortypexrotationspeedrandom: to
particleeditortypexrotationspeedrandomtip: The initial rotation speed along the X axis.
particleeditortypeyrotationspeed: Initial Y
particleeditortypeyrotationspeedtip: The initial rotation speed along the Y axis.
particleeditortypeyrotationspeedrandom: to
particleeditortypeyrotationspeedrandomtip: The initial rotation speed along the Y axis.
particleeditortypezrotationspeed: Initial Z
particleeditortypezrotationspeedtip: The initial rotation speed along the Z axis.
particleeditortypezrotationspeedrandom: to
particleeditortypezrotationspeedrandomtip: The initial rotation speed along the Z axis.
particleeditortypexyzrotationspeedadd: Add XYZ
particleeditortypexyzrotationspeedaddtip: The rotation acceleration in all directions.
particleeditortypexyzrotationspeedaddrandom: to
particleeditortypexyzrotationspeedaddrandomtip: The rotation acceleration in all directions.
particleeditortypexrotationspeedadd: Add X
particleeditortypexrotationspeedaddtip: The rotation acceleration along the X axis.
particleeditortypexrotationspeedaddrandom: to
particleeditortypexrotationspeedaddrandomtip: The rotation acceleration along the X axis.
particleeditortypeyrotationspeedadd: Add Y
particleeditortypeyrotationspeedaddtip: The rotation acceleration along the Y axis.
particleeditortypeyrotationspeedaddrandom: to
particleeditortypeyrotationspeedaddrandomtip: The rotation acceleration along the Y axis.
particleeditortypezrotationspeedadd: Add Z
particleeditortypezrotationspeedaddtip: The rotation acceleration along the Z axis.
particleeditortypezrotationspeedaddrandom: to
particleeditortypezrotationspeedaddrandomtip: The rotation acceleration along the Z axis.
particleeditortypexyzrotationspeedmul: Multiply XYZ
particleeditortypexyzrotationspeedmultip: The rotation speed multiplier in all directions.
particleeditortypexyzrotationspeedmulrandom: to
particleeditortypexyzrotationspeedmulrandomtip: The rotation speed multiplier in all directions.
particleeditortypexrotationspeedmul: Multiply X
particleeditortypexrotationspeedmultip: The rotation speed multiplier along the X axis.
particleeditortypexrotationspeedmulrandom: to
particleeditortypexrotationspeedmulrandomtip: The rotation speed multiplier along the X axis.
particleeditortypeyrotationspeedmul: Multiply Y
particleeditortypeyrotationspeedmultip: The rotation speed multiplier along the Y axis.
particleeditortypeyrotationspeedmulrandom: to
particleeditortypeyrotationspeedmulrandomtip: The rotation speed multiplier along the Y axis.
particleeditortypezrotationspeedmul: Multiply Z
particleeditortypezrotationspeedmultip: The rotation speed multiplier along the Z axis.
particleeditortypezrotationspeedmulrandom: to
particleeditortypezrotationspeedmulrandomtip: The rotation speed multiplier along the Z axis.
particleeditortypescale: Scale
particleeditortypescaletip: The scale factor of each particle.
particleeditortypescalerandom: to
particleeditortypescalerandomtip: The scale factor of each particle.
particleeditortypescaleadd: Scale change
particleeditortypescaleaddtip: The change in scale factor per second.
particleeditortypescaleaddrandom: to
particleeditortypescaleaddrandomtip: The change in scale factor per second.
particleeditortypealpha: Alpha
particleeditortypealphatip: The alpha (transparency) of each particle.
particleeditortypealpharandom: to
particleeditortypealpharandomtip: The alpha (transparency) of each particle.
particleeditortypealphaadd: Alpha change
particleeditortypealphaaddtip: The change in alpha (transparency) per second.
particleeditortypealphaaddrandom: to
particleeditortypealphaaddrandomtip: The change in alpha (transparency) per second.
particleeditortypecolor: Color
particleeditortypecolortip: The color (RGB multiply) of each particle.
particleeditortypecolorcaption: Particle color
particleeditortypecolorrandomstart: Start color
particleeditortypecolorrandomstarttip: The start color of particles (RGB multiply.) The result is a random mix between this and the end color.
particleeditortypecolorrandomstartcaption: Particle start color
particleeditortypecolorrandomend: End color
particleeditortypecolorrandomendtip: The ending color of particles (RGB multiply.) The result is a random mix between this and the start color.
particleeditortypecolorrandomendcaption: Particle end color
particleeditortypecolormixenabled: Mix color gradually
particleeditortypecolormixenabledtip: Mix the color with another one over a set or random amount of time.
particleeditortypecolormix: Mix color
particleeditortypecolormixtip: The color (RGB multiply) that particles should be mixed towards.
particleeditortypecolormixcaption: Particle mix color
particleeditortypecolormixrandomstart: Start mix color
particleeditortypecolormixrandomstarttip: The start color the particles should mix towards (RGB multiply.) The result is a random mix between this and the end color.
particleeditortypecolormixrandomstartcaption: Particle start mix color
particleeditortypecolormixrandomend: End mix color
particleeditortypecolormixrandomendtip: The end color the particles should mix towards (RGB multiply.) The result is a random mix between this and the start color.
particleeditortypecolormixrandomendcaption: Particle end mix color
particleeditortypecolormixtime: Mix time
particleeditortypecolormixtimetip: The time it should take to mix between the initial and final color.
particleeditortypecolormixtimerandom: to
particleeditortypecolormixtimerandomtip: The time it should take to mix between the initial and final color.
particleeditortypespawnregion: Use spawn region
particleeditortypespawnregiontip: Whether particles of this type are created randomly inside the creator's spawn region (if any.)
particleeditortypeboundingbox: Use bounding box
particleeditortypeboundingboxtip: Whether particles of this type are affected by the creator's bounding box (if any.)
particleeditortypebounce: Bounce
particleeditortypebouncetip: Whether particles should bounce when colliding with the bounding box.
particleeditortypebouncefactor: Bounce factor
particleeditortypebouncefactortip: The speed will be multiplied by this when colliding with the bounding box. Use a smaller value for less bounce.
particleeditortypeorbit: Orbit attractor
particleeditortypeorbittip: Whether particles should orbit around the attractor (if set) rather than initially aim for it.
particleeditorperminute: per minute
particleeditorpersecond: /second
particleeditorseconds: seconds
particleeditorpixels: pixels
particleeditorfps: fps

background: Background
backgroundtip: Change settings that alter the background and atmosphere of the world.
backgroundshowsky: Show sky
backgroundshowskytip: Show a Minecraft sky.
backgroundshowimage: Show custom image
backgroundshowimagetip: Show a custom image as a regular image, skybox or skysphere.
backgroundimage: Image
backgroundimagetip: Choose the image to use as a background.
backgroundtypeimage: Image
backgroundtypeimagetip: Show the image as a 2D image.
backgroundtypeskysphere: Skysphere
backgroundtypeskyspheretip: Show the image as a sphere surrounding the world.
backgroundtypeskybox: Skybox
backgroundtypeskyboxtip: Show the image as a box surrounding the world.
backgroundstretch: Stretch to fit
backgroundstretchtip: Stretch the background image to fit the entire video.
backgroundskysuntex: Sun texture
backgroundskysuntextip: The image to use for the sun.
backgroundskymoontex: Moon texture
backgroundskymoontextip: The image to use for the moon.
backgroundskymoonphase: Moon phase
backgroundskymoonphasetip: Select the phase of the moon.
backgroundskymoonphase1: Full moon
backgroundskymoonphase2: Waning gibbous
backgroundskymoonphase3: Last quarter
backgroundskymoonphase4: Waning crescent
backgroundskymoonphase5: New moon
backgroundskymoonphase6: Waxing crescent
backgroundskymoonphase7: First quarter
backgroundskymoonphase8: Waxing gibbous
backgroundskycloudsshow: Show clouds
backgroundskycloudsshowtip: Whether clouds should be visible.
backgroundskycloudsflat: Flat
backgroundskycloudsflattip: Whether clouds are flat, like the "Fast graphics" setting in Minecraft.
backgroundskycloudstex: Cloud texture
backgroundskycloudstextip: The pixel map (if image size is 32 pixels or smaller) or image to use for clouds.
backgroundskycloudsspeed: Cloud speed
backgroundskycloudsspeedtip: The speed at which clouds travel.
backgroundskycloudsfadedistance: Cloud fade distance
backgroundskycloudsfadedistancetip: The distance at which clouds fade away.
backgroundskycloudsz: Cloud Z
backgroundskycloudsztip: Z level of clouds.
backgroundskycloudssize: Cloud block size
backgroundskycloudssizetip: Size of cloud blocks (if resource pack is used).
backgroundskycloudsheight: Cloud height
backgroundskycloudsheighttip: The height of clouds.
backgroundskytime: Time
backgroundskytimetip: Modify the time of the day.
backgroundskyrotation: Rotation
backgroundskyrotationtip: The rotation of the sun and moon.
backgroundsunlightrange: Sunlight range
backgroundsunlightrangetip: The distance from the sun's light source to the world origin. Decreasing will improve shadow quality, but the shadows will render within a smaller area.
backgroundgroundshow: Show ground
backgroundgroundshowtip: Whether to show a ground.
backgroundgroundchange: Change
backgroundgroundchangetip: Change the block of the ground.
backgroundgroundtex: Ground
backgroundgroundtextip: Change the block image or resource pack to use for the ground.
backgroundbiome: Biome
backgroundbiometip: Change the biome to alter the color of grass and leaves.
backgroundskycolor: Sky color
backgroundskycolortip: The color of the sky.
backgroundskycolorcaption: Sky color
backgroundskycloudscolor: Clouds color
backgroundskycloudscolortip: The color of clouds.
backgroundskycloudscolorcaption: Clouds color
backgroundsunlightcolor: Sunlight color
backgroundsunlightcolortip: The color of sunlight.
backgroundsunlightcolorcaption: Sunlight color
backgroundambientcolor: Ambient color
backgroundambientcolortip: The color of unlit areas.
backgroundambientcolorcaption: Ambient color
backgroundnightcolor: Night color
backgroundnightcolortip: The color of unlit areas at night.
backgroundnightcolorcaption: Night color
backgroundfogshow: Show fog
backgroundfogshowtip: Whether to show a fog effect.
backgroundfogcolorcustom: Custom fog color
backgroundfogcolorcustomtip: Whether to override the generated fog and use a custom color.
backgroundfogcolor: Fog color
backgroundfogcolortip: The color of the fog.
backgroundfogcolorcaption: Fog color
backgroundfogdistance: Fog distance
backgroundfogdistancetip: The distance to the fog from the camera.
backgroundfogsize: Fog size
backgroundfogsizetip: Change how far the fog should stretch.
backgroundwind: Wind
backgroundwindtip: Whether to activate wind for grass, flowers and leaves.
backgroundwindstrength: Wind strength
backgroundwindstrengthtip: How strong the wind should blow.
backgroundwindamount: Wind amount
backgroundwindamounttip: How far objects affected by the wind wave.
backgroundopaqueleaves: Opaque leaves
backgroundopaqueleavestip: Use opaque leaves that you can't see through, like the "Fast graphics" setting in Minecraft.
backgroundtextureanimationspeed: Texture animation speed
backgroundtextureanimationspeedtip: The animation speed for block textures with several frames.
groundselectground: Ground
groundselectok: OK
groundselectoktip: Close this window.

biomeplains: Plains
biomebeach: Beach
biomeforest: Forest
biomeforesthills: Forest Hills
biomeriver: River
biomeswampland: Swampland
biomedesert: Desert
biomedeserthills: Desert Hills
biomejungle: Jungle
biomejunglehills: Jungle Hills
biomemushroomisland: Mushroom Island
biomemushroomislandshore: Mushroom Island Shore
biomeextremehills: Extreme Hills
biomeextremehillsedge: Extreme Hills Edge
biometaiga: Taiga
biometaigahills: Taiga Hills
biomeiceplains: Ice Plains
biomeicemountains: Ice Mountains
biomefrozenocean: Frozen Ocean
biomefrozenriver: Frozen River

resources: Resources
resourcestip: Manage your imported files.
resourcesnewtip: Add a new resource from a file.
resourcesremovetip: Remove the selected resource.
resourcesreloadtip: Reload the selected resource from the hard drive.
resourcesimporttip: Replace the selected resource with a new file.
resourcesexporttip: Save a copy of the selected image/scenery to the hard drive.
resourcespackimage: Pack image to view
resourcespackimagetip: Choose the image to view in the preview window.
resourcespackimagecharacter: Character to view
resourcespackimagecharactertip: Choose the character to view the texture of in the preview window.
resourcespackimagecolormap: Map to view
resourcespackimagecolormapgrass: Grass color
resourcespackimagecolormapgrasstip: View the map used when coloring grass.
resourcespackimagecolormapfoliage: Foliage color
resourcespackimagecolormapfoliagetip: View the map used when coloring foliage.
resourcespackimageparticles: Image to view
resourcespackimageparticlesimage1: Sheet 1
resourcespackimageparticlesimage1tip: View sheet 1 (general).
resourcespackimageparticlesimage2: Sheet 2
resourcespackimageparticlesimage2tip: View sheet 2 (explosions).
resourcespackpreviewimage: Pack image
resourcespackmobtextures: Mob textures
resourcespackblocksheet: Block sheet
resourcespackcolormap: Color map
resourcespackitemsheet: Item sheet
resourcespackparticlesheet: Particle sheet
resourcespacksuntexture: Sun texture
resourcespackmoontexture: Moon texture
resourcespackcloudtexture: Cloud texture
resourcesfilename: Filename
resourcesfilenameopen: Open
resourcesfilenameopentip: Open the file of this resource.
resourcesaddreplace: A resource with this filename has already been added into the project. Do you want to replace it with the selected file?

resourcessceneryloadcaption: Import Schematic
resourcessceneryloadmodel: Creating 3D model...
resourcessceneryloadblocks: Reading blocks...
resourcessceneryloadfail: Could not read schematic.
resourcessceneryloadfailcaption: Import schematic error
resourcessceneryloadfailsize0: Could not read schematic.#Width, length or height was 0.
resourcessceneryloadfailsize0caption: Import schematic error
resourcessceneryloadfailnoblocks: Could not read schematic.#No block array and/or data array found. 
resourcessceneryloadfailnoblockscaption: Import schematic error
resourcessceneryloadpiecefrom: Piece from %1

importimagecaption: Import image
importimageinfo: Select the type of image
importimageskin: Skin
importimageskintip: A player or mob skin to be used by a character.
importimageitemsheet: Item sheet
importimageitemsheettip: A grid of images to be used by items.
importimageblocksheet: Block sheet
importimageblocksheettip: A grid of blocks used as terrain.
importimageparticlesheet: Particle sheet
importimageparticlesheettip: A grid of sprite textures used by particle creators.
importimagetexture: Texture
importimagetexturetip: A simple picture used as a texture.
importimageok: OK
importimageoktip: Confirm setting and close this popup.
importimagecancel: Cancel
importimagecanceltip: Close this popup without importing the image.

timelinenone: None
timelineinstanceof: Instance of %1
timelinebodypartof: %1 of %2
timelineunusedbodypart: Unused body part
timelinepropertiesremovetip: Remove the selected objects.
timelinepropertiesduplicatetip: Duplicate the selected objects.
timelinepropertiesselected: %1 objects selected
timelinepropertiesselectedtip: The amount of selected objects.
timelinepropertiessavetip: Save the selected objects.
timelinepropertiesinfo: Info
timelinepropertiesinfotip: Modify the information about the object.
timelinepropertiesname: Name
timelinepropertiesnametip: The name of the object.
timelinepropertiestext: Text
timelinepropertiestexttip: The piece of text this object should display.
timelinepropertiestextsample: Sample text
timelinepropertiestype: Type
timelinepropertiesrotpointcustom: Custom rotation point
timelinepropertiesrotpointcustomtip: Use your own point of rotation relative to the object position.
timelinepropertiesrotpointx: X
timelinepropertiesrotpointxtip: The X value of the rotation point (west to east.)
timelinepropertiesrotpointy: Y
timelinepropertiesrotpointytip: The Y value of the rotation point (north to south.)
timelinepropertiesrotpointz: Z
timelinepropertiesrotpointztip: The Z value of the rotation point (down to up.)
timelinepropertiesrotpointresettip: Reset to the default rotation point.
timelinepropertiesrotpointcopytip: Copy the rotation point, to be pasted somewhere else.
timelinepropertiesrotpointpastetip: Paste the copied rotation point.
timelinepropertiesrotpointsnaptip: Snap the XYZ values to a grid.
timelinepropertiesrotpointsnapsize: Grid size
timelinepropertiesrotpointsnapsizetip: The size of the grid that the XYZ values should snap to.
timelinepropertiesclick: Click to select
timelinepropertiesclicktip: Whether this object should be selected when clicking it in the 3D view.#(If unchecked, click it in the timeline list to select.)
timelinepropertieshierarchy: Hierarchy
timelinepropertieshierarchytip: Modify the parent and what properties the object should inherit.
timelinepropertiesparent: Parent
timelinepropertiesparenttip: Change the parent that the object should be locked to.
timelinepropertieslockbendlower: Lower half
timelinepropertieslockbendlowertip: The object is locked to the lower half of the body part.
timelinepropertieslockbendupper: Upper half
timelinepropertieslockbenduppertip: The object is locked to the upper half of the body part.
timelinepropertiesinherit: Inherit...
timelinepropertiesinheritposition: Position
timelinepropertiesinheritpositiontip: Whether the object will inherit the position of the parent.
timelinepropertiesinheritrotation: Rotation
timelinepropertiesinheritrotationtip: Whether the object will inherit the rotation of the parent.
timelinepropertiesinheritscale: Scale
timelinepropertiesinheritscaletip: Whether the object will inherit the scale of the parent.
timelinepropertiesinheritalpha: Alpha
timelinepropertiesinheritalphatip: Whether the object will inherit the alpha of the parent.
timelinepropertiesinheritcolor: Color
timelinepropertiesinheritcolortip: Whether the object will inherit the color effects of the parent.
timelinepropertiesinherittexture: Texture
timelinepropertiesinherittexturetip: Whether the object will inherit the texture modifier of the parent.
timelinepropertiesinheritvisibility: Visibility
timelinepropertiesinheritvisibilitytip: Whether the object will inherit visibility changes of the parent.
timelinepropertiesscalemode: Scale mode
timelinepropertiesscalemoderesize: Resize
timelinepropertiesscalemoderesizetip: The object will be resized when the parent is scaled.
timelinepropertiesscalemodestretch: Stretch
timelinepropertiesscalemodestretchtip: The object will be stretched when the parent is scaled.
timelinepropertiesgraphics: Graphics
timelinepropertiesgraphicstip: Change settings that alter the appearence of the object.
timelinepropertiesbackfaces: Show backfaces
timelinepropertiesbackfacestip: Show the backsides of the faces in the object model.
timelinepropertiestexblur: Blur texture
timelinepropertiestexblurtip: Interpolate colors between pixels in the texture. Useful for high resolution textures.
timelinepropertiesroundbending: Round bending
timelinepropertiesroundbendingtip: The bending will have a round shape.
timelinepropertiesshadows: Cast shadows
timelinepropertiesshadowstip: Whether this object should cast shadows.
timelinepropertieswind: Affected by wind
timelinepropertieswindtip: Whether the object, if it contains grass, flowers or leaves, will be affected by the wind setting.

timelineframeposition: Position
timelineframepositiontip: Modify the object's location in space.
timelineframeposx: X
timelineframeposxtip: The X value of the object's position (west to east.)
timelineframeposy: Y
timelineframeposytip: The Y value of the object's position (north to south.)
timelineframeposz: Z
timelineframeposztip: The Z value of the object's position (down to up.)
timelineframeposresettip: Reset the position to the spawn location.
timelineframeposcopytip: Copy the selected position, to be pasted somewhere else.
timelineframepospastetip: Paste the copied position.
timelineframepossnaptip: Snap the XYZ values to a grid.
timelineframepossnapsize: Grid size
timelineframepossnapsizetip: The size of the grid that the XYZ values should snap to.
timelineframerotation: Rotation
timelineframerotationtip: Modify the object's rotation.
timelineframerotxwheel: X
timelineframerotxwheeltip: The rotation along the X axis.
timelineframerotywheel: Y
timelineframerotywheeltip: The rotation along the Y axis.
timelineframerotzwheel: Z
timelineframerotzwheeltip: The rotation along the Z axis.
timelineframerotresettip: Reset the rotation to the default values.
timelineframerotloopstip: Display the rotation in whole loops and values between 0 and 360.
timelineframerotcopytip: Copy the selected rotation, to be pasted somewhere else.
timelineframerotpastetip: Paste the copied rotation.
timelineframerotxloops: Loops
timelineframerotxloopstip: The amount of loops along the X axis.
timelineframerotyloops:
timelineframerotyloopstip: The amount of loops along the Y axis.
timelineframerotzloops:
timelineframerotzloopstip: The amount of loops along the Z axis.
timelineframerotsnaptip: Snap the XYZ values to a grid.
timelineframerotsnapsize: Grid size
timelineframerotsnapsizetip: The size of the grid that the XYZ values should snap to.
timelineframescale: Scale
timelineframescaletip: Modify the object's scale.
timelineframesca: XYZ
timelineframescatip: The scale factor in all directions.
timelineframescax: X
timelineframescaxtip: The scale factor along the X axis.
timelineframescay: Y
timelineframescaytip: The scale factor along the Y axis.
timelineframescaz: Z
timelineframescaztip: The scale factor along the Z axis.
timelineframescaresettip: Reset the scale to the default values.
timelineframescaalltip: Scale in all directions at the same time.
timelineframescacopytip: Copy the selected scaling values, to be pasted somewhere else.
timelineframescapastetip: Paste the copied scaling.
timelineframescasnaptip: Snap the XYZ values to a grid.
timelineframescasnapsize: Grid size
timelineframescasnapsizetip: The size of the grid that the XYZ values should snap to.
timelineframebend: Bend
timelineframebendtip: Modify the bending of the body part.
timelineframebendwheel: Bend
timelineframebendwheeltip: Change how much the body part should bend.
timelineframecolor: Color
timelineframecolortip: Modify the color effects of the object.
timelineframealpha: Alpha
timelineframealphatip: The alpha (transparency) of the object.
timelineframergb: RGB
timelineframeaddrgb: Add
timelineframeaddrgbtip: The color to be added with the Red/Green/Blue pixels of the object.
timelineframeaddrgbcaption: RGB color add
timelineframesubrgb: Subtract
timelineframesubrgbtip: The color to be subtracted from the Red/Green/Blue pixels of the object.
timelineframesubrgbcaption: RGB color subtract
timelineframemulrgb: Multiply
timelineframemulrgbtip: The color to be multiplied with the Red/Green/Blue pixels of the object.
timelineframemulrgbcaption: RGB color multiply
timelineframehsv: HSV
timelineframeaddhsv: Add
timelineframeaddhsvtip: The color to be added with the Hue/Saturation/Value pixels of the object.
timelineframeaddhsvcaption: HSV color add
timelineframesubhsv: Subtract
timelineframesubhsvtip: The color to be subtracted from the Hue/Saturation/Value pixels of the object.
timelineframesubhsvcaption: HSV color subtract
timelineframemulhsv: Multiply
timelineframemulhsvtip: The color to be multiplied with the Hue/Saturation/Value pixels of the object.
timelineframemulhsvcaption: HSV color multiply
timelineframemixcolor: Mix color
timelineframemixcolortip: The color that all pixels of the object should mix into.
timelineframemixcolorcaption: Mix color
timelineframemixperc: Mix percent
timelineframemixperctip: Choose the percent of the chosen color that should replace the pixels.
timelineframebrightness: Brightness
timelineframebrightnesstip: Change how much the object should ignore ambient lighting (darkness).
timelineframeparticles: Particles
timelineframeparticlestip: Modify the particle spawner's behavior.
timelineframespawn: Spawn particles
timelineframespawntip: If the particle spawner constantly spawns, use this to toggle spawning off and on. If not and when checked, all the particles will spawn when the keyframe is passed.
timelineframeattractor: Attractor
timelineframeattractortip: The object that all particles should be attracted to.
timelineframeforce: Force
timelineframeforcetip: The force factor of the attraction.
timelineframelight: Light
timelineframelighttip: Modify the light's appearence and strength.
timelineframelightcolor: Color
timelineframelightcolortip: The color of the light.
timelineframelightcolorcaption: Light color
timelineframelightrange: Range
timelineframelightrangetip: How far the light reaches.
timelineframelightfadesize: Fade size
timelineframelightfadesizetip: The size of the fade between light and darkness.
timelineframelightspotsharpness: Spot sharpness
timelineframelightspotsharpnesstip: The sharpness of the spot's edges.
timelineframelightspotradius: Spot radius
timelineframelightspotradiustip: The radius of the spot.
timelineframecamera: Camera
timelineframecameratip: Modify the camera's properties.
timelineframecamfov: Field of view
timelineframecamfovtip: How wide the lens of the camera is.
timelineframecamratio: Screen ratio
timelineframecamratiotip: The ratio between the width and height of the projection.
timelineframecamrotate: Rotate around a point
timelineframecamrotatetip: Rotate the camera a certain distance and angle from a point.
timelineframecamrotatepoint: Rotation point
timelineframecamrotatedistance: Rotation point distance
timelineframecamrotatedistancetip: The distance to the rotation point.
timelineframecamrotateangle: Rotation point angle
timelineframecamrotatexyangle: XY
timelineframecamrotatexyangletip: The angle around the rotation point along the XY plane.
timelineframecamrotatezangle: Z
timelineframecamrotatezangletip: The angle around the rotation point along the Z axis.
timelineframecamlookatrotate: Look at rotation point
timelineframecamlookatrotatetip: The camera will automatically look at the rotation point.
timelineframecamdof: Depth of field
timelineframecamdoftip: Enable depth of field effect.
timelineframecamdofdepth: Depth
timelineframecamdofdepthtip: The distance from the camera to the focus area.
timelineframecamdofrange: Range
timelineframecamdofrangetip: How far the focus area stretches.
timelineframecamdoffadesize: Fade size
timelineframecamdoffadesizetip: The size of the fade between focused and non-focused areas.
timelineframecamdofforeground: Foreground
timelineframecamdofforegroundtip: Focus on foreground objects and blur out the background.
timelineframecamdofbackground: Background
timelineframecamdofbackgroundtip: Focus on background objects and blur out the foreground.
timelineframetexture: Texture
timelineframetexturetip: Modify the object's texture.
timelineframetexturedefault: Default (%1)
timelineframechartex: Skin
timelineframechartextip: Select the character skin from a previously loaded skin.
timelineframespblocktex: Texture
timelineframespblocktextip: Select the block texture from a previously loaded image or resource pack.
timelineframebodyparttex: Skin
timelineframebodyparttextip: Select the body part skin from a previously loaded skin.
timelineframeblocktex: Texture
timelineframeblocktextip: Select the block texture from a previously loaded image or resource pack.
timelineframeshapetex: Texture
timelineframeshapetextip: Select the shape texture from a previously loaded image or camera.
timelineframekeyframe: Keyframe
timelineframekeyframetip: Modify keyframe settings.
timelineframetransition: Transition
timelineframetransitiontip: The easing function used to the next keyframe.
timelineframevisible: Visible
timelineframevisibletip: Whether the object is visible.

selectedcamera: Selected camera (%1)
activecamera: Active camera (%1)
activecamerawork: Work camera

colorpickerred: R
colorpickerredtip: The red value of the color.
colorpickergreen: G
colorpickergreentip: The green value of the color.
colorpickerblue: B
colorpickerbluetip: The blue value of the color.
colorpickerhue: Hue
colorpickerhuetip: The hue of the color.
colorpickersaturation: Sat
colorpickersaturationtip: The saturation of the color.
colorpickervalue: Val
colorpickervaluetip: The value (or brightness) of the color.
colorpickerhexadecimal: Hex
colorpickerhexadecimaltip: The hexadecimal code of the color.
colorpickerdecimal: Dec
colorpickerdecimaltip: The decimal code of the color.
colorpickerreset: Reset
colorpickerresettip: Revert back to the default color.
colorpickerok: OK
colorpickeroktip: Close this popup.

downloadskincaption: Download skin
downloadskinusername: Username
downloadskinusernametip: The Minecraft username to download the skin from.
downloadskingetskin: Get skin
downloadskingetskintip: Fetch the skin of the entered username.
downloadskindownloading: Downloading...
downloadskinname: Skin of %1
downloadskinfailuser: The user "%1" does not exist
downloadskinfailinternet: Could not download skin, check your internet connection
downloadskindone: Done
downloadskindonetip: Confirm and use this skin.
downloadskincancel: Cancel
downloadskincanceltip: Close this popup without using the skin.

exportmoviecaption: Export movie
exportmovievideosize: Video size
exportmovievideosizetip: Choose the size of the exported video.
exportmovievideosizecustomwidth: Width
exportmovievideosizecustomwidthtip: Enter the width (in pixels) of the exported video.
exportmovievideosizecustomheight: Height
exportmovievideosizecustomheighttip: Enter the height (in pixels) of the exported video.
exportmovievideosizecustomkeepaspectratio: Keep aspect ratio
exportmovievideosizecustomkeepaspectratiotip: The width/height ratio will remain the same, regardless of video size.
exportmovieframerate: Framerate
exportmovieframeratetip: The amount of frames in one second of video. Increasing will improve smoothness, but increase render time. This does not affect animation speed.
exportmovieformat: Format
exportmovieformatavi: AVI
exportmovieformatavitip: Save the project as a .avi video file
exportmovieformatpng: PNG sequence
exportmovieformatpngtip: Save the project as a collection of frames.
exportmovieincludehidden: Include hidden objects
exportmovieincludehiddentip: Whether objects hidden in the timeline should be included in the video.
exportmoviesaveavi: Save
exportmoviesaveavitip: Save the video using the default codec settings.
exportmoviesaveaviadvanced: Save (advanced)
exportmoviesaveaviadvancedtip: Save the video using a codec previously installed on the computer.
exportmoviesavepng: Save
exportmoviesavepngtip: Save the image sequence.
exportmoviecancel: Cancel
exportmoviecanceltip: Close this popup.
exportmovieframe: Frame %1 out of %2
exportmovietimeleft: Your movie will be done in %1
exportmovietimelefthour: %1 hour
exportmovietimelefthours: %1 hours
exportmovietimeleftminute: %1 minute
exportmovietimeleftminutes: %1 minutes
exportmovietimeleftsecond: %1 second
exportmovietimeleftseconds: %1 seconds
exportmovietimeleftand: and
exportmovieloading: %1% done
exportmoviecancel: Cancel
exportmoviecanceltip: Stop saving the movie and return to the project.

exportimagecaption: Export image
exportimageimagesize: Image size
exportimageimagesizetip: The size of the exported screenshot.
exportimageimagesizecustomwidth: Width
exportimageimagesizecustomwidthtip: Enter the width (in pixels) of the exported screenshot.
exportimageimagesizecustomheight: Height
exportimageimagesizecustomheighttip: Enter the height (in pixels) of the exported screenshot.
exportimageimagesizecustomkeepaspectratio: Keep aspect ratio
exportimageimagesizecustomkeepaspectratiotip: The width/height ratio will remain the same, regardless of screenshot size.
exportimageincludehidden: Include hidden objects
exportimageincludehiddentip: Whether objects hidden in the timeline should be included in the screenshot.
exportimagesave: Save
exportimagesavetip: Save the selected frame into a screenshot.
exportimagecancel: Cancel
exportimagecanceltip: Close this popup.

settingsprogram: Program
settingsprogramtip: Change settings related to using the program and saving files.
settingsbackup: Backup projects automatically
settingsbackuptip: Enable regular backups of your projects, this is strongly recommended. Your project will be saved in the project folder as files with a "mbackup" extension.
settingsbackuptime: Backup time
settingsbackuptimetip: The time between each backup.
settingsbackuptimeminutes: minutes
settingsbackupamount: Backup amount
settingsbackupamounttip: The number of backups to keep before removing old ones.
settingscopyprojects: Copy projects into the Projects directory
settingscopyprojectstip: Enabling this will ensure that all loaded Mine-imator projects are stored in the same folder within the Mine-imator directory.
settingsspawnobjects: Spawn objects near the camera
settingsspawnobjectstip: Whether newly added objects will automatically be placed near the work camera.
settingsspawncameras: Copy work camera into new cameras
settingsspawncamerastip: Whether newly added cameras will copy the position and rotation of the work camera.
settingsinterface: Interface
settingsinterfacetip: Change settings about the interface.
settingstipshow: Show tips
settingstipshowtip: Show helpful tips when putting your mouse on controls.
settingstipdelay: Delay
settingstipdelayseconds: seconds
settingstipdelaytip: The delay between the mouse being on a control and the tip appearing.
settingsfont: Font
settingsfontdefault: Default
settingsfontopentip: Select a font to use from a .ttf file.
settingsfontresettip: Reset to the default font.
settingslanguage: Language
settingslanguagetip: Information about the current language loaded.
settingslanguagetranslator: Translator
settingslanguageforversion: For version
settingslanguagelastchange: Last change
settingslanguageloadtip: Load another language from a .txt file.
settingslanguagereloadtip: Re-load the opened language file.
settingscolor: Interface color
settingscolortip: The background color of popups, menus and windows.
settingscolorcaption: Interface color
settingscolortext: Text color
settingscolortexttip: The color of the text in popups, menus and windows.
settingscolortextcaption: Text color
settingscolorhighlight: Highlight color
settingscolorhighlighttip: The color of highlighted items in lists.
settingscolorhighlightcaption: Highlight color
settingscolorhighlighttext: Highlight text color
settingscolorhighlighttexttip: The color of highlighted text in lists.
settingscolorhighlighttextcaption: Highlight text color
settingscolorboxes: Boxes color
settingscolorboxestip: The color of text- and checkboxes.
settingscolorboxescaption: Boxes color
settingscolorboxestext: Boxes text color
settingscolorboxestexttip: The color of text in textboxes and checks in checkboxes.
settingscolorboxestextcaption: Boxes text color
settingscolorbuttons: Buttons color
settingscolorbuttonstip: The background color of buttons.
settingscolorbuttonscaption: Buttons color
settingscolorbuttonstext: Buttons text color
settingscolorbuttonstexttip: The color of text in buttons.
settingscolorbuttonstextcaption: Buttons text color
settingscolortimeline: Timeline color
settingscolortimelinetip: The background color of the timeline bar.
settingscolortimelinecaption: Timeline color
settingscolortimelinetext: Timeline text color
settingscolortimelinetexttip: The color of the text in the timeline bar.
settingscolortimelinetextcaption: Timeline text color
settingscoloropentip: Open an existing color scheme from a file.
settingscolorsavetip: Save the selected interface colors into a file.
settingscolorreset: Reset
settingscolorresettip: Reset the interface to the default color scheme.
settingscolorrandom: Randomize
settingscolorrandomtip: Scramble the interface color settings.
settingtimelineautoscroll: Auto-scroll when playing animation
settingtimelineautoscrolltip: When playing the animation, the timeline view will automatically scroll along with the marker.
settingscontrols: Controls
settingscontrolstip: Change the keyboard controls used in the program.
settingscontrolsinterfaceshortcuts: Interface shortcuts
settingscontrolskeycontrol: Control key
settingscontrolskeycontroltip: The control key must be pressed for this shortcut to work.
settingscontrolskeynew: New project
settingscontrolskeynewtip: The key that opens the popup for starting a new project.
settingscontrolskeyopen: Open project
settingscontrolskeyopentip: The key for opening an existing project.
settingscontrolskeysave: Save project
settingscontrolskeysavetip: The key that saves the changes in the opened project.
settingscontrolskeycopy: Copy keyframes
settingscontrolskeycopytip: The key that copies the selected keyframes.
settingscontrolskeycut: Cut keyframes
settingscontrolskeycuttip: The key that cuts the selected keyframes.
settingscontrolskeypaste: Paste keyframes
settingscontrolskeypastetip: The key that pastes the selected keyframes.
settingscontrolskeyremove: Remove keyframes
settingscontrolskeyremovetip: The key that removes the selected keyframes.
settingscontrolskeyspawn: Spawn particles
settingscontrolskeyspawntip: The key for activating selected particle spawners.
settingscontrolskeyclear: Clear particles
settingscontrolskeycleartip: The key for clearing all particles in the scene.
settingscontrolskeyplay: Play animation
settingscontrolskeyplaytip: The key for playing/pausing the animation.
settingscontrolskeyplaybeginning: Restart animation
settingscontrolskeyplaybeginningtip: The key for playing the animation from the beginning.
settingscontrolscameras: Cameras
settingscontrolskeyfor: Forward
settingscontrolskeyfortip: The key for moving cameras forward.
settingscontrolskeyback: Backwards
settingscontrolskeybacktip: The key for moving cameras backwards.
settingscontrolskeyleft: Left
settingscontrolskeylefttip: The key for moving cameras left.
settingscontrolskeyright: Right
settingscontrolskeyrighttip: The key for moving cameras right.
settingscontrolskeyasc: Ascend
settingscontrolskeyasctip: The key for ascending cameras.
settingscontrolskeydesc: Descend
settingscontrolskeydesctip: The key for descending cameras.
settingscontrolskeyrollfor: Roll forwards
settingscontrolskeyrollfortip: The key for rolling cameras forwards.
settingscontrolskeyrollback: Roll backwards
settingscontrolskeyrollbacktip: The key for rolling cameras backwards.
settingscontrolskeyreset: Reset
settingscontrolskeyresettip: The key for resetting the camera.
settingscontrolskeyrollreset: Reset roll
settingscontrolskeyrollresettip: The key for resetting the camera roll.
settingscontrolskeyrollreset: Reset roll
settingscontrolskeyrollresettip: The key for resetting the camera roll.
settingscontrolskeyfast: Faster
settingscontrolskeyfasttip: The key for making the camera move faster.
settingscontrolskeyslow: Slower
settingscontrolskeyslowtip: The key for making the camera move slower.
settingscontrolsmovespd: Move speed
settingscontrolsmovespdtip: The speed when moving cameras.
settingscontrolslooksens: Look sensitivity
settingscontrolslooksenstip: The mouse sensitivity when looking around in cameras.
settingscontrolsfastmod: Fast modifier
settingscontrolsfastmodtip: The camera speed modifier when going faster.
settingscontrolsslowmod: Slow modifier
settingscontrolsslowmodtip: The camera speed modifier when going slower.
settingsgraphics: Graphics
settingsgraphicstip: Modify the appearence of objects in animations.
settingsbenddefault: Default bending
settingsbenddefaultsharp: Sharp
settingsbenddefaultsharptip: New body parts will have sharp bending by default. To change the bending, select an object and visit the Graphics tab in the properties.
settingsbenddefaultround: Round
settingsbenddefaultroundtip: New body parts will have round bending by default. To change the bending, select an object and visit the Graphics tab in the properties.
settingsbenddetail: Bending detail
settingsbenddetailtip: The detail level in rounded bends.
settingsbendscale: Bending scale
settingsbendscaletip: The scale of the bended half of body parts. Increase to combat depth issues.
settingsremovesceneryedges: Remove edges from huge sceneries
settingsremovesceneryedgestip: The edges of schematics will be removed to optimize framerate.
settingsrender: Render
settingsrendertip: Change settings about high quality rendering.
settingsrendersundetail: Sun light detail
settingsrendersundetailtip: The size of the sun's depth buffer, a higher value increases shadow detail but requires more memory and render time.
settingsrenderspotdetail: Spot light detail
settingsrenderspotdetailtip: The size of the depth buffer for spot lights, a higher value increases shadow detail but requires more memory and render time.
settingsrenderpointdetail: Point light detail
settingsrenderpointdetailtip: The size of the depth buffer for point lights, a higher value increases shadow detail but requires more memory and render time.
settingsrenderlightdetail256: Very low
settingsrenderlightdetail512: Low
settingsrenderlightdetail1024: Medium
settingsrenderlightdetail2048: High
settingsrenderlightdetail4096: Very high
settingsrenderlightdetail8192: Insane
settingsrendercameradetail: Camera detail
settingsrendercameradetailtip: The texture size when using cameras as textures.
settingsrendercameradetail64: Very low
settingsrendercameradetail128: Low
settingsrendercameradetail256: Medium
settingsrendercameradetail512: High
settingsrendercameradetail1024: Very high
settingsrendercameradetail2048: Insane
settingsrenderdetailwarning: WARNING: This setting may or may not crash the program or your computer. Only proceed if you think your graphics card and RAM can handle it.#Continue?
settingsrendershadowquality: Shadow quality
settingsrendershadowqualitytip: The quality of shadow edges (sample amount.)
settingsrendershadowsize: Shadow size
settingsrendershadowsizetip: The size of shadow edges (sample size.)
settingsrenderdofblursize: DOF blur size
settingsrenderdofblursizetip: The size of the blur in unfocused areas when activating DOF (Depth of field) of cameras, in percentage of the whole screen.
